FOUNDATION MODULE · 2 LESSONS
Robotics and engineering for young learners
Robotics brings together computing, engineering and problem solving. You can begin by designing a useful system on paper: what should it sense, what decision should it make and what action should follow?
Open this moduleWhat you will practise
- Describe how a sensor provides information.
- Connect an input, a programmed decision and an action.
- Use evidence to improve a prototype design.
Read each lesson, use browser-supported text-to-speech if it helps, then check your understanding with a short exercise. Use the feedback to revisit an idea and try again.
This introductory module is available to signed-in learners aged 10–16. Older age divisions receive extension prompts. It is enrichment content awaiting Zimbabwe curriculum mapping and teacher review.
Build. Test. Improve.
Your lesson path
Sense, decide, act
Design a rule for a robot that stops before reaching a wall. Identify the input and the action.
The design cycle
Create a project describing a robot that could help with a school garden. Include one sensor and one action.
TRY A LITTLE LEARNING
Sense, decide, act
A robot can use sensors to collect information, a controller to process instructions and actuators to act. A distance sensor can detect an obstacle. A programmed rule can tell motors to stop when that obstacle is too close.
Think about it
Design a rule for a robot that stops before reaching a wall. Identify the input and the action.
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