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FOUNDATION MODULE · 2 LESSONS

Robotics and engineering for young learners

Robotics brings together computing, engineering and problem solving. You can begin by designing a useful system on paper: what should it sense, what decision should it make and what action should follow?

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What you will practise

  • Describe how a sensor provides information.
  • Connect an input, a programmed decision and an action.
  • Use evidence to improve a prototype design.

Read each lesson, use browser-supported text-to-speech if it helps, then check your understanding with a short exercise. Use the feedback to revisit an idea and try again.

This introductory module is available to signed-in learners aged 10–16. Older age divisions receive extension prompts. It is enrichment content awaiting Zimbabwe curriculum mapping and teacher review.

Build. Test. Improve.

Your lesson path

  1. Sense, decide, act

    Design a rule for a robot that stops before reaching a wall. Identify the input and the action.

  2. The design cycle

    Create a project describing a robot that could help with a school garden. Include one sensor and one action.

TRY A LITTLE LEARNING

Sense, decide, act

A robot can use sensors to collect information, a controller to process instructions and actuators to act. A distance sensor can detect an obstacle. A programmed rule can tell motors to stop when that obstacle is too close.

Think about it

Design a rule for a robot that stops before reaching a wall. Identify the input and the action.

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